
If you choose to go that route, get Mosquito swarm and raise bloated corpse and the summoning skill overload (raise a bloated corpse and overload it, then blow it up next to an enemy on its first turn for a massive AOE nuke). Necro skills are basicly spells that scale off of inteligence but do physical damage. If you, instead of another ranger want to keep this charakter magic based without making a magic damage/phys damage split party, pick up a few points (1 suffices early, youd like to get to 5 in midgame and stay at that level) of necromancy. This does not scale off of inteligence either.ĥ. Invest in hydro/geo untill you hit a comfortable level there, afterwards skill hard into summoning. Invest a point early on and get the 3 basic skills associated with it (Summon Incarnate, Farsight and Power infusion). Summoning an incredebly versitile and powerfull school and will make sure that your healer will never lag behind the others in power. The armor buffs and restores do not scale with int.Ĥ. The damage of the slowing abilities scales off of inteligence but i assume that is not your priority so you do not need to invest in that stat. Get a few points in Geomancy since it provides magical CC without having to break the enemies magical armor first (slowdown) and it allows you to cast armor enhancing and restoring spells. Healing does scale off of your level and your hydroscophist stat, so investing in that is a good idea, though, if you go fullly into that alone, you will soon find your heals massively overhealing every charakter in your party.ģ. Healing does not scale off of inteligence, so its no problem to give the healer some ranged weapon aswell (bow/crossbow) to add to the overall damage output of the party.Ģ. You can get trough with 3 people no problem, even on the highest difficulty.ġ. I do recommand that one of you picks up an aditional charakter, but if you choose not to, thats fine aswell. I try to balance all characters to have the same number of skills to know who to buy a skill for next.So you are looking to run a 3 person party? I would say that is the second most inefficient way to approach it in general, since you are one charakter down and cannot take the lone wolf talent either.If I'm a low level I might prioritize more points in my main combat ability rather than using one to unlock the next skill.Somewhere at the far end of the bar I put the important items like bedroll/consumables/"other skills".If I don't have a skill I leave that slot blank.I place the skills in the exact order recommended in this guide.I buy skills and organize my skill bar like this: Also barter applies to all characters so you don't have to move all the items to the character with bartering.I like the fort respec cheat to respec the companions at level 2.

One member: All fish/meat/meals and new equipment (armor/weapons)Ĭheats to turn on (disable achievements):.
One member: All crafting supplies and skillbooks.At a shop, you click the button and all those items are offered to be sold. Shift-click items to set them to be sold. Items used in the task bar: go in the backpack.Control the frontline character so he is in front during a fight (whoever you control as leader of the group is always in front).įor item organization, this is what I do: Make the frontline in the front of the formation, and others usually farther back.

Turn on party formations active in fights in the party formations options. Party formation: If playing solo, then chain all of them together.
